Arduino project · Buttons and switches · Easy
Keypad Lamp Switch
Key A switches the lamp relay on, key B switches it off.
What you will learn
- How one key can latch a device ON
- How a relay switches a bigger load
- How to use letters on a keypad
How it works
The first step sets the relay when A is pressed. The second clears it when B is pressed. Between the key presses the relay holds its state, so you do not need to hold the key. The LED copies the relay.
Try this next
- Switch two lamps with keys 1 and 2.
- Add a buzzer that beeps when the lamp turns on.
- Use key # as an all-off key.
The simulator program and explanation on this page are original. The idea follows a classic Arduino project that students have built for years.
Caution: single-phase mains (230 V AC). The wall socket, relay contacts and load in this circuit carry mains voltage, which can kill. Work only with an adult, with the plug out of the wall, switch the LIVE wire only, fit a fuse or MCB, join Earth to metal bodies, use a closed insulated box, and have an electrician check it before you power it. In the simulator everything is safe. In real life, test with a low-voltage lamp first.
Parts: sensors and actuators (tap to show or hide)
Try the inputs (virtual sensors)
Pins (you can change them)
| Part | Arduino pin (change it here) | How to wire it |
|---|
Every wire, one by one
Red rail = 5 V from the Arduino 5V pin. Black rail = GND. The coloured wires carry signals. Match the wire colours on the drawing to this list.
| # | Colour | From (part and leg) | To |
|---|
Steps run from top to bottom, then start again. While the simulation runs, the active step is highlighted in green.
Quantities come from the parts you added. The store links open a search for that item on Robu.in, Amazon.in and ThinkRobotics, so you always see what is in stock today. Check the model, voltage and price before you order.
| # | Item | Qty | Search term | Buy / compare |
|---|
The PDF has the circuit sketch, pin table, every wire, sequence, full code, the parts list with store links, do’s and don’ts for each part, and the safety notes. The project file lets you come back and keep editing.
In the real world
A lamp switched by a key, card or remote
Use the input in the simulator (card, finger, keypad, remote). The relay switches and the real lamp in the room turns on or off.
Tip: use the gold tab at the bottom of the circuit drawing to pull the real-world view up over the Arduino board. Your parts stay visible above it, so you can press a button and watch the real scene react.
- Input device = the key, card or remote
- Relay = switches the room lamp